https://i.imgur.com/Xyd6Fj5.jpg
==== PERSONNEL FILE ========================
Name: Lindsey Stirling
Rank: Lieutenant, Junior Grade.
Assignment: Chief Medical Officer.
Traits: Human.
==== VALUES ===============================
> Deal is a Deal!
> Music makes everybody happier!
> Patients First!
> All Deserve Treatment
==== ATRIBUTES ============================
Control (10) Fitness (7) Presence (10)
Daring (9) Insight (10) Reason (10)
==== DISCIPLINES ============================
Command (3) Security (2) Science (3)
Conn (2) Engineering (2) Medicine (4)
Focuses:Violins, Xenobiology, Psychiatry, Virology, Composure, EVA Ops.
==== TALENTS ===============================
> SPIRIT OF DISCOVERY: You have the drive, spirit, and courage to voyage into the unknown. You may spend one Determination to add three points to the group Momentum pool. The normal conditions for spending Determination still apply.
> UNTAPPED POTENTIAL: The character’s is inexperienced, but talented and with a bright future in Starfleet. The character may not have or increase any Attribute above 11, or any Discipline above 4 while they have this Talent (and may have to adjust Attributes and Disciplines accordingly at the end of character creation). Whenever the character succeeds at a Task for which they bought one or more additional dice with either Momentum or Threat, they may roll 1 . The character receives bonus Momentum equal to the roll of the , and adds one point to Threat if an Effect is rolled. The character cannot gain any higher rank than lieutenant (junior grade) while they possess this Talent.
> TRIAGE: When you attempt a Task to identify specific injuries or illnesses, or to determine the severity of a patient’s condition, you may spend one Momentum (Repeatable) to diagnose one additional patient.
> FIELD MEDICINE: When attempting a Medicine Task, you may ignore any increase in Difficulty for working without the proper tools or equipment.
==== LIFE SIGNS ===================================
Stress (9)/(9)
Resistence: 0.
Injuries
-
-
==== WEAPONS ====================================
Type: Unarmed Strike Dmg: 3 CD.
Qualities: Knockdown, Non-Lethal, 1H.
--------------------------------------------------------
Type: Phaser Type-I Dmg: 4 CD
Qualities: Charge, Hidden, 1H.
--------------------------------------------------------
Type: Dmg:
Qualities:
--------------------------------------------------------
==== OTHER EQUIPMENT =========================
- Tricorder
- Uniform
- Communicator
==== Lifepath Creation ===========================
Species: Human (+1 Control, Insight, Reason; Talent)
Enviroment: Frontier Colony (Reason +1, Medicine +1)
Upbringing: Trade, Accepted (+1 Daring, Command, Presence +2; Violins, Talent)
Academy: Sciences (Value, +2 Control, Medicine, +1 Reason, Sciences, Conn; Xenobiology, Psychiatry, Virology)
Career: Young Officer (Value, Talent)
- Event 1: Death of a Friend, Mentored (+1 Insight, Engineering; Composure)
- Event 2: Ship Destroyed (+1 Daring, Security, EVA Ops)
Finishing: +1 Insight, Presence, Sciences, Command.
===================================================